RESPON PENGGUNA TERHADAP PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKASI STEM PEDIA SIAR BERBASIS CONSTRUCT 3

Authors

  • Eliya Rochmah Universitas Muhammadiyah Cirebon
  • Erna Labudasari Universitas Muhammadiyah Cirebon
  • Eva Fauziyah Universitas Muhammadiyah Cirebon

Abstract

This research is motivated by increasingly sophisticated technological developments in the 21st century which also have an impact on the field of education, thus requiring teachers to continue to innovate and create a learning medium. One of the uses of technology in education is the use of digital media or technology-based media that can be used as media in learning. The purpose of this study is to determine the response of users (students and teachers) to the learning media of the Construct 3-based Pedia SiAr STEM educational game. STEM Pedia SiAr is an application accessed via the web that aims to make it easier for students to learn water cycle material. The research method used is descriptive Quantitative. The data collection technique in this study was using user response questionnaires. Data analysis of response results using the SUS formula. The results of the student response questionnaire assessment obtained a score of 81.25 and is included in the acceptable category with a grade range of B and is declared feasible. The results of the teacher response questionnaire assessment obtained a score of 95 and were included in the acceptable category with a grade range A and were declared very feasible.

Keywords: Learning media, Technology, Science, Teacher and student responses

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Published

2024-02-05