PENGARUH STRATEGI PERMINAN KARTU TRUTH OR DARE TERHADAP HASIL BELAJAR SISWA KELAS III DI SD NEGERI 2 SURANENGGALA KULON
Abstract
Learning success cannot be separated from interesting and fun learning strategies. With an interesting learning process, students will more easily accept the material presented by the teacher, the game strategy of Truth or Dare is an alternative learning strategy that can increase student motivation, interest in learning, and student learning outcomes in both the cognitive, affective and psychomotor domains. The purpose of this study was to find out how the strategy of the game Truth or Dare was implemented in class III SD Negeri 2 Suranenggala Kulon and to find out the effect of using the card game strategy Truth or Dare in class III SD Negeri 2 Suranenggala. The method used in this study is the quantitative experimental method, with a Pre-Experimental Design (Non Design) research design. The population used was class III students at SD Negeri 2 Suranenggala, with a total sample of 27 people and sampling using the type of Non-Porobability Sampling. With research instruments in the form of observation, test and documentation. The instrument test that was carried out was the validity test and the reliability test. While the data analysis used was descriptive statistical analysis, with the prerequisite test consisting of the normality test, homogeneity test, Gain index test, and T test. The results of this study were (1) Obtained an average pre-test value of 7.00 with a deviation 0.734. Meanwhile, the lowest pre-test score was 6.00 and the highest pre-test score was 8.00. The average post-test score is 9.22 with a standard deviation of 0.751. The lowest post-test score is 8.00 and the highest post-test score is 10.00. The average student post-test score was 2.22 higher than the pre-test score. (2) The results of the data analysis stated that Ho was rejected and Ha was accepted, and it can be concluded that there is an effect of the strategy of the game Truth or Dare on student learning outcomes.
Keywords: Truth or Dare Card Game Strategy, Learning Outcomes